
ATW FAQ & Errata
Welcome to the ATW FAQ and Errata page! This page is dedicated to answering frequently asked questions and providing clarifications, fixes, and rule updates. We’re constantly looking for ways to improve the game, so this page will be updated with the latest changes and clarifications.
1. Withdrawal Cards in Triple Threat and Fatal Four-Way Matches
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Clarification: Withdrawal cards can only be played if:
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You have low stamina, OR
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You only have 1 card in your hand.
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Please remember this when playing Triple Threat or Fatal Four-Way matches.
2. ATW: Extreme Missing a Right Hand Card and Extra Punch Card
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Clarification: If you noticed an extra punch card and the absence of a Right Hand card in your ATW: Extreme box, this is NOT a mistake.
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The game is designed with deck construction in mind. Generic cards (numbered with ATW) are shared among wrestlers, and not every card in the game is listed separately.
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You can replace and modify your deck as needed with the available cards in the game.
3. Can I Customize/Change a Wrestler’s Deck?
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Yes, you can customize a wrestler's deck.
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Follow these deck construction rules: Customize Your Wrestler's Deck
4. 1st Edition Solo Mode Update
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Clarification: If you own a copy of the first edition of ATW, there is an updated solo mode that provides a fairer gameplay experience.
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Get the updated solo rules here: Solo Mode Rules Update for a Fairer Fight
5. How Do I Know if I Have the First Edition?
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If your copy of All or Nothing does NOT say “Second Edition” on the front, you have the First Edition.
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If your wrestler player boards are double recessed with Health and Stamina on the board itself, you have the First Edition.
Reminders on Commonly Missed Rules in ATW
1. Critical Rule #1: Defender’s Compensation
When you take damage, remember to either:
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Gain 1 stamina, OR
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Draw 1 card.
This ALSO applies to damage from Reversal and other player board abilities.
2. Critical Rule #2: Damage Iconography
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Anything with a -X Heart icon means damage to your opponent, not to you (unless specified otherwise).
3. Critical Rule #3: Discarding Cards
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Once a card is discarded, it never comes back into your hand.
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Be cautious with your card management.
Note: Finishers are never discarded; they are shuffled back into your deck after play
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